Pyrmont Brewery NICShaders: GPU Compute Shaders for High-Throughput HTTP Networking

Pyrmont Brewery NICShaders is pioneering the use of GPU compute shaders to accelerate HTTP traffic processing, bypassing traditional Linux kernel and CPU bottlenecks. This approach is designed for CDN providers and large-scale web infrastructure, enabling micro-tasks such as video timestamp manipulation, C2PA authentication, watermarking, and dynamic HTTP header modification—all at wire speed.

Why Kernel Bypass Matters

While the Linux kernel networking stack offers optimizations (BBR, cubic, increased MTU, buffer tuning), it ultimately relies on CPU processing, which limits throughput. For CDN and edge compute, the ability to process packets directly—without kernel or CPU intervention—unlocks new performance levels.

Can GPU Compute Shaders Output HTTP Directly to NIC?

Yes—by combining advanced technologies, NICShaders enables direct data transfer from GPU compute shaders to NICs for HTTP output, bypassing the kernel:

Key Technologies

Implementation Approach

  1. GPU Compute Shader Processing: Use CUDA/OpenCL to process packets, writing results to mapped GPU memory buffers.
  2. HTTP Protocol Handling: Format HTTP responses in GPU memory or via user-space HTTP stacks.
  3. Direct Transmission: Map GPU buffers to NIC TX descriptors, trigger transmission via doorbell register access.
  4. Zero-Copy Optimization: Use pinned memory allocation (cudaHostAllocMapped) for direct NIC access to GPU buffers.

Current Limitations

Practical Path Forward

This approach enables NICShaders to deliver ultra-high-throughput, low-latency HTTP networking for modern CDN and edge compute workloads, pushing the boundaries of what’s possible in beer brewing and beyond.